![]() The Medic carries a Bonesaw as his default melee weapon, very fitting since he is a doctor and is battling mercenaries to the death. The Kritzkrieg, a variation to the default Medi Gun, allows the player that is being healed to deal guaranteed critical hits for 8 seconds, but does not make the Medic nor the patient invulnerable. ![]() While healing, the Medic will build up an Ubercharge, which when completely filled, will allow the Medic to activate a charge that will make him and the player that is being healed temporarily invulnerable for 8 seconds. ![]() The Medic uses a Medi Gun as his secondary "weapon", which allows the Medic to heal other teammates as well as provide them with an overheal buff, which increases their health by 50% for a limited time the Medic's regeneration rate will also increase over time as well. While it is still capable of dealing critical damage, it can not guarantee it via headshots like the Sniper's Sniper Rifle or Huntsman unfortunately. The Crusader's Crossbow allows the Medic to fire a single, more damaging syringe at once, where the farther it travels, the more damage it inflicts. A variation known as the Blutsauger allows the Medic to regain health from enemies that he is firing at, but at the cost of having a smaller regeneration rate over time. The Medic's primary weapon is a syringe gun by default, which fires syringes filled with either lethal injections (to enemies) or vaccinations (to allies) in a similar fashion as a machine gun or assault rifle. A damaged Medic will regenerate health at a rate of 3 HP per second, which scales up over the following ten seconds to a maximum of 6 HP per second (though carrying the Blutsauger reduces the regeneration rate from 3-6 to 1-4, and the Crusader's Crossbow and Amputator together will raise it by 1). The Medic is the only class capable of regenerating health over time the longer a Medic stays out of combat, the faster his health will recover. While healing, the Medic's ÜberCharge bar will fill up until the weapon begins to crackle, at which point he can activate a deadly charge that either makes himself and an ally temporarily invulnerable (when using the default Medi Gun) or gives his patient 100% critical shots for up to 8 seconds (when using the Kritzkrieg). While his Medigun is focused on an ally, wounded teammates will quickly regain health, while unharmed teammates' health will be temporarily topped up. As the Medic doesn't possess the best arsenal for straight-up gunplay, he can typically be found near the front-lines, healing wounded teammates while trying to stay out of trouble.
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